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About(en)

About udemegane

日本語版はこちら

Who am I

Handle: udemegane
Email: [email protected]
Portfolio: WIP: udemegane.net
(wanna be) Technical Artist/Graphics Programmer

Interests

  • Real-time Rendering
  • Graphics Pipeline
  • Gane Engine Archtecture
  • Procedural Animation

Educations

  • 04/2022 - present: Waseda University, Graduate School of Fundamental Science and Engineering Master of Engineering, Computer Science and Communication Engineering, Simo-Serra Lab

  • 04/2018 - 03/2022: Waseda University, Computer Science and Engineering, Simo-Serra Lab

  • 04/2015 - 03/2018: Tokyo City University Todoroki senior high school

Work experience

  • 09/2022 - 09/2022: ピクシブ株式会社, インターン
  • 09/2022 - 09/2022: コーエーテクモゲームス, インターン
  • 08/2022 - 09/2022: ソニーグループ, インターン
  • 04/2021 - 11/2021: 株式会社ヒストリア, インターン
  • 09/2020 - present: 株式会社ラディウス・ファイブ, インターン

Language and DCC Tools

Usually use

  • Unreal Engine 4/5
  • babylon.js
  • Typescript
  • C++
  • ZBrush

Sometimes use

  • Maya
  • python
  • Substance Painter

Works

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