日本語版はこちら
Who am I
Handle: udemegane
Email: [email protected]
Portfolio: WIP: udemegane.net
(wanna be) Technical Artist/Graphics Programmer
Interests
- Real-time Rendering
- Graphics Pipeline
- Gane Engine Archtecture
- Procedural Animation
Educations
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04/2022 - present: Waseda University, Graduate School of Fundamental Science and Engineering Master of Engineering, Computer Science and Communication Engineering, Simo-Serra Lab
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04/2018 - 03/2022: Waseda University, Computer Science and Engineering, Simo-Serra Lab
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04/2015 - 03/2018: Tokyo City University Todoroki senior high school
Work experience
- 09/2022 - 09/2022: ピクシブ株式会社, インターン
- 09/2022 - 09/2022: コーエーテクモゲームス, インターン
- 08/2022 - 09/2022: ソニーグループ, インターン
- 04/2021 - 11/2021: 株式会社ヒストリア, インターン
- 09/2020 - present: 株式会社ラディウス・ファイブ, インターン
Language and DCC Tools
Usually use
- Unreal Engine 4/5
- babylon.js
- Typescript
- C++
- ZBrush
Sometimes use
- Maya
- python
- Substance Painter
Works
- 10/2022 The Market of Light for Engineer
- now prepareing…